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The Portal: Grasslands Unreal Engine 5

I created this in Unreal Engine 5 as I wanted to play with Lumen and learn some UE tools!

The portal asset was modelled in Blender, sculpted in ZBrush, and textured in Substance Painter.
I used Quixel Megascans for environment assets.
Terrain was created and textured within Unreal.
I also created the lil piece of music. I originally just had some ambient noises, but I thought adding a guitar piece would help with tone.

*Portal based on a Tap Titans 2 Concept by Rachel Gomez*

Polygroups made it easier to create the emissives for the portal

Polygroups made it easier to create the emissives for the portal

Some of my specific references for the environment

Some of my specific references for the environment